Welcome to the Katsl Dev Diaries 2.0!


Hey there, awesome humans! Welcome to our cozy corner, filled with the latest updates from the Katsl dev team. We’ve been working our paws off to bring you something special, so take a break, grab some tea, and check out what we did last month.

But first, a huge shout out to our community – you’re aMEOWzing

We love your feedback and always look forward to your ideas. Join us on Discord — let's chat about indie games, spread good vibes, and share our cats' pics anytime! We're also cooking up some new activities there, so stay tuned.

Katsl Trailer: How It Was

Since releasing the Katsl alpha gameplay trailer last month, we've made many improvements. But you can still dive into that first worldview and feel the vibe of our future cat towns.

Huge Art Changes

This month, we've focused on the visuals to make the Katsl world more comfy. Now we have:

  • New post-effects
  • New lights and sky,
  • New world shape - it's now slightly curved




We’ve also added different visual themes and a day-night cycle. Just look at those tiny glowing windows — be sure the town has a life of its own!

Tech upgrade

Of course, we didn’t forget the tech stuff — lots of improvements are here:

  • Sound Design Update: Now, placing and removing blocks sounds like popping soap bubbles, which is nicer than the old realistic sounds. We also dropped the Fuse’s theme music — check it out!

  • Bugs Fixes: No more weird issues with the doors — now they pop up only where they fit.
  • New features: We finished the save-load system. No more lost progress.
  • Dialogue system: We have set up a new system for our writers to create amazing stories really fast.
  • Experiments with pathfinding: We’re working on the characters’ movement and navigation. Hope we will show some progress soon =)

Thank you for your suppurrrt! We are super excited for you to meet our fluffy citizens soon.

Check us out on Twitter for more! 

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